I hope this will encourage you all to comment frequently and helps to make the map better. I decided to post the map earlier than the first one and in an stage where many things are still subject to change. The oldschool design and the totally different sci-fi universe theme is also very handy because almost no prop is useable and therefore I have to create a lot with faces and the overall performance of the map even without occlusion geometry is superb! It is hard to work only with the standard textures, so I had to adept some original layouts. But it is freely composed and not a 1to1 copy of anything existing. The rooms are influenced by a lot of artwork and the first three levels of KHG. I also developed some kind of component building that gave the map a consistent theme. ![]() Yakushima was more made without the grid and the new map is really faster to create/redesign. I learned a lot with my first map and I started to align ns2_honorguard to a 16'' grid and used 90°-45° degrees a lot. There were also a lot of ideas I had in mind creating yakushima that didn't fit in the theme of the map, so I feel refreshed to work on another map. ![]() And since there are no replies or playvideos of ns2_yakushima yet, I have the time to start a new map. The simple but functional level architecture is just awesome. Klingon themed oldschool mapYes, Klingon, you heared correct! ) I was starting to play Klingon Honor Guard again and I fell again in love with it.
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